Your First 48 Hours — A Commander's Survival Guide
Welcome to Orbitarion, Commander. You've just landed on your planet with nothing but a name and 200 resources per tick. In 96 ticks (48 hours), your protection shield drops and the galaxy becomes hostile. This guide will make sure you're ready.
How the game works
Orbitarion runs on ticks. Every 30 minutes, the universe updates: resources are collected, research progresses, ships are built, fleets move, and battles resolve. Between ticks, you plan your moves. When the tick hits, everything happens at once.
Your goal: grow your planet, build a fleet, and survive. The strongest commanders at the end of the season win.
Tick 1–8: Get scanning online
Your planet starts with zero orbitals and a base income of 200 Titanium, 200 Silicon, and 200 Uranium per tick. That's not enough to do anything meaningful — you need orbitals.
Your first research: Basic Sweep Sensors (8 ticks, costs 500 Ti + 1,500 Si)
This unlocks orbital scanning — your only way to find new orbitals early in the game. Start this immediately. You'll have enough Silicon by tick 8 from your core income alone.
Don't build anything else yet
Resist the urge to start building ships or other research. Scanning is your lifeline. Without orbitals, you have no economy.
Tick 8–14: Start scanning + unlock fighters
Basic Sweep Sensors is done. Now you can scan for orbitals.
Buy a scan immediately (costs ~1,000 Silicon). You have an 80% chance of finding an orbital. Each successful scan gives you 1 uninitiated orbital.
Initiate your first orbitals. Uninitiated orbitals produce nothing — you need to initiate them by choosing a resource type (Titanium, Silicon, or Uranium). The first initiation costs 300 Ti + 200 Si.
Research: Fighter Operations (6 ticks, costs 200 Ti + 300 Si)
This unlocks your first combat ships. You won't need them during protection, but you absolutely need them ready when protection drops.
How to distribute orbitals
A good early split is roughly 50% Titanium, 30% Silicon, 20% Uranium. Titanium is used for almost everything. Silicon is needed for scanning and research. Uranium fuels your fleets later.
Tick 14–30: Build your economy
You now have scanning and fighters. Time to grow.
Keep scanning every time you can afford it. Your scan chance starts at 80% and decreases by 0.5% per orbital you own — so scan aggressively while it's cheap.
Research priority:
| Tick | Research | Duration | Why |
|---|---|---|---|
| 14 | Titanium Processing | 8 ticks | +150 Ti/tick — huge income boost |
| 22 | Silicon Refinement | 8 ticks | +150 Si/tick — fund more scans |
These two researches double your effective income. Combined with 5–8 orbitals from scanning, you'll be producing 1,500+ resources per tick by tick 30.
Tick 30–54: Unlock your fleet
Your economy is rolling. Now prepare for war.
Research priority:
| Tick | Research | Duration | Why |
|---|---|---|---|
| 30 | Corvette Engineering | 10 ticks | Stronger ships, counter fighters |
| 40 | Frigate Engineering | 14 ticks | First real warships + Orbital Pods |
By tick 54, you'll have Fighters, Corvettes, and Frigates unlocked. Start building ships as soon as each research completes.
Build your Shipyard if you haven't already. You need Shipyard level 3 to build Frigates.
Tick 54–96: Prepare for war
Protection drops at tick 96. You have ~42 ticks to build a fleet.
Spend everything on ships. Your economy is established. Every resource sitting in your stockpile is a resource that could be a ship defending your planet.
Build Orbital Pods (or equivalent capture ship for your race). When you attack someone and win, pods steal their orbitals. This is how you grow in mid-game.
Consider researching:
- Basic Propulsion (8 ticks) — makes your fleets arrive 1 tick faster
- Basic Defense Systems (10 ticks) — unlocks Planetary Defense Systems (PDS) that damage attackers
Scout your galaxy. Look at the Galaxy tab. Who are your neighbors? Who's building up? Who's in an alliance? This information matters when protection drops.
Don't leave your planet empty
When you send ships on an attack, those ships leave your planet's defense. If someone attacks you while your fleet is away, you lose orbitals. Always keep some ships at home.
When protection drops
At tick 96, you're vulnerable. Here's what to expect:
- Aggressive neighbors will attack — especially if you have many orbitals and few ships
- Alliances form — join one if you can. Coordinated defense is much stronger than solo play
- Orbital theft begins — winners steal orbitals from losers. This is the primary growth engine from now on
Your immediate priorities:
- Keep building ships every tick
- Join or form an alliance
- Don't send all your ships away at once
- Watch for incoming attacks in your Intel tab
Race-specific tips
Your race determines your strategy. Here's how to play the early game based on your faction:
United Earth Command (UEC) — The Fortress
Your ships have the highest armor in the game. You're hard to kill but slow to act (low initiative — you fire last).
During protection:
- Research Frigate Engineering early — your Sentinel frigate (4×16 damage, 180 armor) is a beast
- Build Pegasus destroyers as soon as you can — 14 flak guns that shred fighter swarms
- Your +20% construction speed means buildings and ships finish faster
After protection:
- Play defensively. Let enemies come to you — your armor means they lose more ships than you do
- The Titan battleship is your endgame. Rush Destroyer → Cruiser → Battleship Engineering
- UEC excels in large fleet-vs-fleet battles where survival matters more than speed
Odonari Hive (ODO) — The Swarm
Your fighters, corvettes and frigates are cloaked — invisible to enemy scanners. You're the cheapest and fastest race, but fragile.
During protection:
- Your +15% research speed means you unlock things faster than most
- Build masses of Stingers (cheapest fighter, 35 Ti) — quantity is your strength
- Your -1 tick ETA means your fleets arrive before anyone expects
After protection:
- Strike fast with cloaked fleets. The enemy can't see what's coming
- Your Mantis frigate (cloaked, targets frigates) is an assassin — use it to pick off enemy frigates
- Avoid prolonged battles — your ships are fragile. Hit and run
The Aetherians (ATH) — The Controller
Your EMP ships freeze enemies without destroying them. You fire first (highest initiative), controlling the entire battlefield.
During protection:
- Your +20% research speed is the best in the game — abuse it
- Build Pulse fighters and Arc corvettes — they freeze enemies, not kill them
- You ALSO need kill ships (Tempest destroyer, Aether cruiser) to finish frozen enemies
After protection:
- Coordinate with allies. Your EMPs are devastating when a teammate's kill fleet follows up
- Freeze the biggest threats first — the Volt frigate can shut down entire destroyer groups
- Your Celestial battleship fires before any other ship in the game (initiative 3)
Sytherian Cartel (STC) — The Raider
You don't steal orbitals — you raid enemy resources on victory. Your ships target above their weight class.
During protection:
- Your +15% ship production speed means more ships faster
- 25% cheaper scanning — scan aggressively, grow your orbitals
- Build Cutlass fighters (highest DPS fighter) and Raiders (corvettes)
- You have no capture ships — your growth comes from resource raids and scanning
After protection:
- Attack resource-rich planets. A strong victory can steal 5–25% of their stockpile
- Your ships "punch up" — Frigates target Destroyers, Destroyers target Cruisers, Cruisers target Battleships
- Use Shade and Infiltrator (cloaked recon ships) to scout before attacking
- Reinvest raided resources immediately into more ships
Quick reference
| What | When | Cost |
|---|---|---|
| First scan | Tick 8 (after Basic Sweep Sensors) | ~1,000 Si |
| Initiate first orbital | Tick 8–9 | 300 Ti + 200 Si |
| First fighters | Tick 14 (after Fighter Operations) | 35–50 Ti per fighter |
| First corvettes | Tick 40 (after Corvette Engineering) | 90–120 Ti per corvette |
| First frigates | Tick 54 (after Frigate Engineering) | 200–250 Ti per frigate |
| Protection drops | Tick 96 | — |
Common mistakes
❌ Not scanning enough. Orbitals are everything. Scan every time you can afford it during protection.
❌ Hoarding resources. Resources in your stockpile don't fight. Build ships.
❌ Sending all ships on attack. Your planet is defenseless while your fleet is away. Split your forces.
❌ Ignoring your galaxy. Check who your neighbors are. Know who's strong and who's weak before protection drops.
❌ Playing solo. This is an MMO. Alliances win seasons. Join one.
Good luck, Commander. The universe is waiting.