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Orbitarion

Tick-based space strategy MMO

Command your planet. Forge alliances. Steal what isn't bolted down. Win the season.


What is Orbitarion?

Orbitarion is a competitive multiplayer strategy game where you control a single planet in a vast contested universe. Every 30 minutes a tick fires — resources flow, ships finish building, fleets move, battles resolve. Between ticks, you plan.

It's strategy MMO in the classic browser-MMO tradition (Planetia, Planetarion) reborn for mobile. No clicking speed, no real-time twitch reflexes. Skill is reading the board, anticipating your enemies, and outsmarting them three ticks ahead.


What's new in v3.0 — Trade & Raid

The economy update: open markets, resource raiding, and a mission system that gives every day a goal.

Trading

Post market offers and trade resources with any planet within your trade reach — a new research branch that extends from your galaxy, to your cluster, to trading with The Void itself, to the entire universe. See Trading.

Raid corvettes

Every race gets a new corvette that steals resource stockpiles instead of ships or orbitals — UEC Harrier, ODO Broodleach, ATH Specter, STC Raider (the old steal-corvette is now the Marauder). See Resource raiding.

Daily Missions

Your Commander hands you objectives from a catalog of 60 mission types — claim them for resources and XP, and keep a daily streak for a bonus every 7 days. See Daily Missions.

Ship scrapping

Melt obsolete ships back into 40% of their build cost and re-spec your fleet.

Full changelog

Version-by-version details on the Changelog page.


Four races

United Earth Command

United Earth Command

Tag: UEC · Archetype: Tank

Heavy armor, devastating firepower, fires last but survives longest. The disciplined human superstate. Pick UEC if you want to be nearly impossible to break.

Bonus: +20% construction speed, +10% armor on all ships

Odonari Hive

Odonari Hive

Tag: ODO · Archetype: Stealth

A biological swarm civilization. Cloaked fighters, corvettes and frigates that hit before scanners notice them. Fragile individually, unstoppable in numbers.

Bonus: −1 tick ETA on all fleets, +15% research speed

The Aetherians

The Aetherians

Tag: ATH · Archetype: EMP

Masters of energy. Their EMP ships freeze enemies instead of destroying them, while kill ships fire first in every engagement. The battlefield controllers.

Bonus: +20% research speed, +10% EMP efficiency

Sytherian Cartel

Sytherian Cartel

Tag: STC · Archetype: Raid

Pirates, smugglers, opportunists. Their steal-ships hijack enemy vessels in combat — the only race that grows their fleet by fighting. Cheaper scanning, faster production.

Bonus: +15% ship production, 25% cheaper scanning

Compare all four in detail →


Key features

  • Tick-based gameplay — one tick every 30 minutes (5 min in speed rounds), everything resolves simultaneously
  • Four asymmetric races with unique ships, targeting chains, and combat identities
  • 30+ ship types across six classes (Fighter → Battleship)
  • Research tree with 30+ technologies across six branches
  • Planetary Defense Systems — static defenses that fire before combat
  • Commander system — four archetypes, sixteen traits, infinite playstyles
  • Alliance warfare — coordinated attacks, mutual defense, persistent across seasons
  • Nebula War — galaxy-level alliance objectives with Victory Points and scaling tier bonuses
  • Orbital Dominion — hex-map territorial conquest spanning the entire universe
  • Seasonal rounds — fresh start every season, alliance memberships carry over
  • No pay-to-win — Premium adds cosmetics and quality-of-life, never gameplay advantage

Download


Get started

New player? Start here:

  1. Getting Started — set up your account and join a season
  2. Newbie Guide — your first 48 hours, step by step
  3. Universe Lore — who the four races are and why they're fighting
  4. Game Guide — deep mechanics reference

Community


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Documentation reflects Orbitarion v3.0. Last updated: 2026-07-12.