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Changelog

What changed in each version of Orbitarion. Full technical detail lives in the in-app changelog (Settings → Changelog).


3.0.3

  • Daily Missions overhaul — catalog expanded to 60 mission types, smarter assignment (impossible missions are never handed out), better daily variety, and skipping never leaves you without a mission
  • Daily mission tracker on the Overview screen with streak & progress
  • Mission titles and Commander briefings now in all 9 languages
  • Mission sheet: close button, clearer claim state, streak meter fix
  • Push notifications fully localized (trade, streak rewards, and more)
  • Nebula error messages now shown in your language
  • Fixed the planned-attack screen showing the wrong language
  • Ghost fleet: max size now correctly scales with your fleet
  • Research XP now matches round settings
  • Market offers you can't afford are clearly marked
  • Ranking points visible on all platforms
  • In-app review prompts at key moments
  • Lots of UI fixes — sheets and layouts work on all platforms

3.0.2

  • Planned attacks: fleets that are away can now be scheduled — they launch automatically on return
  • Scheduled-launch failure reasons localized in all 9 languages
  • Daily mission catalog expanded, with localized Commander flavor
  • Commander balance pass: Tactician and Defender trait values re-tuned
  • Speed-round banner on the Overview screen
  • The Void's name corrected across all languages

3.0.0 — Trade & Raid

  • Trading: player-to-player market with offers, escrow, and delivery — gated by a new four-tier Trading research branch (galaxy → cluster → The Void → all clusters)
  • Raid corvettes: one per race (Harrier, Broodleach, Specter, Raider) that steal resource stockpiles; the old STC steal-corvette Raider was renamed Marauder
  • Daily Missions: Commander-driven objectives with rewards and a 7-day streak
  • Ship scrapping: break ships down for 40% of their build cost
  • EMP rebalance: Aetherian Pulse, Arc, and Volt now fire earlier — the freeze lands before the enemy shoots

2.x highlights

  • 2.0: Commander system (four archetypes, trait trees), Orbital Dominion (the alliance hex star map), the Sytherian Cartel ship-steal redesign, and the public Battle Calculator
  • 2.1–2.4: Nebula War expansion, Void Awakens, player trading (the system the v3 market is built on), alliance war plans and diplomacy, scheduled fleet launches, and the panic-retreat / scatter combat safety net

Documentation reflects Orbitarion v3.0. Last updated: 2026-07-12.