Ships & Fleets
Every race in Orbitarion fields a unique fleet of warships. Same six ship classes across the board — Fighter, Corvette, Frigate, Destroyer, Cruiser, Battleship — but each race builds them differently. Different stats, different targeting, different roles on the battlefield.
This page is your complete reference for all Generation 1 ships currently in the game.
Ship classes
| Class | Code | Role | Build time |
|---|---|---|---|
| Fighter | Fi | Fast, cheap swarm units. First to die, first to overwhelm. | 3–4 ticks |
| Corvette | Co | Counter-fighters. Fast and flexible. | 5–6 ticks |
| Frigate | Fr | First heavy attacker. Orbital Pods are frigates. | 8–10 ticks |
| Destroyer | De | Mid-game workhorse. Strong all-round. | 10–12 ticks |
| Cruiser | Cr | Heavy fleet core. Serious firepower. | 14–16 ticks |
| Battleship | Bs | End-game dominance. Extremely powerful, extremely expensive. | 18–20 ticks |
Each class must be unlocked through the Shipyard research branch before you can build it. See Research for the full unlock chain.
Reading the stats
| Stat | What it means |
|---|---|
| DPS | Guns × Damage. Raw damage output before hit chance is applied. |
| Armor | Hit points per ship. Higher = harder to kill. |
| Initiative | Firing order. Lower = fires first. ATH ships fire before everyone else. |
| Agility | Evasion. Higher = harder to hit. |
| Weapon Speed | Accuracy. Higher = better chance to hit. |
| EMP Resistance | Percentage reduction to incoming EMP freeze. |
| Cloaked | Invisible to enemy scanners until combat begins. |
| T1 / T2 / T3 | Target priorities per combat round. |
United Earth Command
Heavy armor. High firepower. Fires last, survives longest.
Orbital Pod · Fighter · Capture

Basic orbital capture pod. Cheap and disposable. Steals orbitals from defeated planets after a won battle. Has zero combat ability — always escort with kill ships.
| Armor | Initiative | Agility | EMP Res | Cloaked | Cost |
|---|---|---|---|---|---|
| 15 | 15 | 10 | 0% | — | 30 Ti / 20 Si |
Falcon · Fighter · Kill

Armored strike fighter. Twin nose cannons deliver steady damage. The toughest fighter in the game — built to survive, not just to swarm.
| DPS | Armor | Initiative | Agility | Weapon Speed | EMP Res | Cost |
|---|---|---|---|---|---|---|
| 10 | 45 | 8 | 25 | 30 | 0% | 50 Ti / 30 Si |
Targets: Fighter → Corvette
Vanguard · Corvette · Kill

Armored corvette. Twin turret cannons and a nose gun shred fighters. The heaviest corvette in the fleet — built like a small fortress.
| DPS | Armor | Initiative | Agility | Weapon Speed | EMP Res | Cost |
|---|---|---|---|---|---|---|
| 24 | 100 | 7 | 20 | 35 | 0% | 120 Ti / 80 Si |
Targets: Fighter → Corvette → Frigate
Atlas Transport · Frigate · Capture

Heavy orbital transporter. Captures more orbitals per mission than the Orbital Pod. Completely defenseless — requires escort.
| Armor | Initiative | Agility | EMP Res | Cloaked | Cost |
|---|---|---|---|---|---|
| 100 | 15 | 10 | 0% | — | 200 Ti / 150 Si / 30 Ur |
Sentinel · Frigate · Kill

Heavy frigate. Four turret batteries deliver punishing broadsides. The backbone of any UEC fleet — reliable, armored, and relentless.
| DPS | Armor | Initiative | Agility | Weapon Speed | EMP Res | Cost |
|---|---|---|---|---|---|---|
| 64 | 180 | 6 | 15 | 35 | 5% | 250 Ti / 180 Si / 30 Ur |
Targets: Corvette → Frigate → Destroyer
Pegasus · Destroyer · Kill

Point-defense destroyer. Fourteen rapid-fire flak batteries shred fighter swarms. The only destroyer in the game that targets Fighters as its primary. The nightmare of every Odonari commander.
| DPS | Armor | Initiative | Agility | Weapon Speed | EMP Res | Cost |
|---|---|---|---|---|---|---|
| 112 | 300 | 5 | 12 | 40 | 5% | 450 Ti / 350 Si / 80 Ur |
Targets: Fighter → Corvette → Frigate
Aegis · Cruiser · Kill

Heavy cruiser. Eight gun batteries in layered turret arrays deliver devastating broadsides. Armor plating so thick it shrugs off destroyer fire. The fleet anchor that refuses to die.
| DPS | Armor | Initiative | Agility | Weapon Speed | EMP Res | Cost |
|---|---|---|---|---|---|---|
| 400 | 500 | 5 | 10 | 40 | 10% | 800 Ti / 600 Si / 150 Ur |
Targets: Destroyer → Cruiser → Battleship
Titan · Battleship · Kill

Humanity's ultimate weapon. Twelve twin-linked turret batteries deliver apocalyptic broadsides. Armor so thick that entire fleets break against it. When the Titan arrives, the battle is already decided.
| DPS | Armor | Initiative | Agility | Weapon Speed | EMP Res | Cost |
|---|---|---|---|---|---|---|
| 900 | 900 | 4 | 8 | 45 | 10% | 1 500 Ti / 1 200 Si / 400 Ur |
Targets: Cruiser → Battleship → Destroyer
Odonari Hive
Cheap. Fast. Cloaked. The swarm you never saw coming.
Orbital Pod · Fighter · Capture · Cloaked

Bio-organic capture pod. Cloaked and extremely cheap. The enemy won't see it coming until the orbitals are already gone.
| Armor | Initiative | Agility | EMP Res | Cloaked | Cost |
|---|---|---|---|---|---|
| 10 | 15 | 15 | 0% | ✅ | 25 Ti / 15 Si |
Stinger · Fighter · Kill · Cloaked

Cloaked bio-fighter. The cheapest combat unit in the galaxy. Overwhelm through sheer numbers — individually fragile, collectively unstoppable.
| DPS | Armor | Initiative | Agility | Weapon Speed | EMP Res | Cloaked | Cost |
|---|---|---|---|---|---|---|---|
| 8 | 25 | 9 | 35 | 25 | 0% | ✅ | 35 Ti / 25 Si |
Targets: Fighter → Corvette
Reaver · Corvette · Kill · Cloaked

Cloaked hunter-killer. Skips fighters entirely and hunts corvettes first — the assassin of the swarm fleet.
| DPS | Armor | Initiative | Agility | Weapon Speed | EMP Res | Cloaked | Cost |
|---|---|---|---|---|---|---|---|
| 15 | 60 | 8 | 30 | 30 | 0% | ✅ | 90 Ti / 70 Si |
Targets: Corvette → Fighter → Frigate
Brood Carrier · Frigate · Capture · Cloaked

Cloaked orbital transporter. Sneaks in after battle to harvest enemy orbitals. Significantly harder to counter than non-cloaked capture ships.
| Armor | Initiative | Agility | EMP Res | Cloaked | Cost |
|---|---|---|---|---|---|
| 70 | 15 | 15 | 0% | ✅ | 150 Ti / 130 Si / 20 Ur |
Mantis · Frigate · Kill · Cloaked

Cloaked bio-predator. Four organic strike limbs rip through enemy frigates before they can react. Invisible until the killing blow.
| DPS | Armor | Initiative | Agility | Weapon Speed | EMP Res | Cloaked | Cost |
|---|---|---|---|---|---|---|---|
| 48 | 120 | 7 | 25 | 30 | 5% | ✅ | 200 Ti / 160 Si / 25 Ur |
Targets: Frigate → Destroyer → Corvette
Hornet · Destroyer · Kill

Bio-assault destroyer. Five organic lance spines pierce enemy destroyer hulls. No longer cloaked — the Hornet fights in the open, fast and vicious.
| DPS | Armor | Initiative | Agility | Weapon Speed | EMP Res | Cost |
|---|---|---|---|---|---|---|
| 70 | 200 | 6 | 20 | 35 | 5% | 380 Ti / 300 Si / 70 Ur |
Targets: Destroyer → Frigate → Cruiser
Scarab · Cruiser · Kill

Bio-armored assault cruiser. Six pulsing bio-nodes unleash corrosive energy blasts. Hunts enemy cruisers with terrifying efficiency.
| DPS | Armor | Initiative | Agility | Weapon Speed | EMP Res | Cost |
|---|---|---|---|---|---|---|
| 348 | 350 | 5 | 15 | 35 | 10% | 700 Ti / 550 Si / 130 Ur |
Targets: Cruiser → Destroyer → Battleship
Leviathan Beetle · Battleship · Kill

The apex organism of the Odonari Hive. A living bio-dreadnought and the cheapest battleship in the game. Hunts destroyers while the swarm overwhelms everything else.
| DPS | Armor | Initiative | Agility | Weapon Speed | EMP Res | Cost |
|---|---|---|---|---|---|---|
| 760 | 650 | 4 | 12 | 40 | 10% | 1 300 Ti / 1 100 Si / 350 Ur |
Targets: Destroyer → Cruiser → Battleship
The Aetherians
Fires first. Freezes everything. The battlefield belongs to them.
Orbital Pod · Fighter · Capture

Energy-shielded capture pod. Slightly tougher than standard pods with minor EMP resistance.
| Armor | Initiative | Agility | EMP Res | Cloaked | Cost |
|---|---|---|---|---|---|
| 20 | 15 | 10 | 10% | — | 30 Ti / 25 Si |
Pulse · Fighter · EMP

Light EMP fighter. A single Aether energy ring disrupts enemy systems on contact. Freezes targets instead of destroying them. Skips corvettes — targets frigates in round 2.
| DPS | Armor | Initiative | Agility | Weapon Speed | EMP Res | Cost |
|---|---|---|---|---|---|---|
| 5 | 35 | 10 | 28 | 28 | 15% | 45 Ti / 35 Si |
Targets: Fighter → Frigate
Arc · Corvette · EMP

EMP corvette. Dual Aether disruption rings disable enemy corvettes and fighters. Fires early — shutting down threats before they can react.
| DPS | Armor | Initiative | Agility | Weapon Speed | EMP Res | Cost |
|---|---|---|---|---|---|---|
| 16 | 80 | 8 | 22 | 32 | 20% | 110 Ti / 85 Si |
Targets: Corvette → Frigate → Fighter
Conduit · Frigate · Capture

Orbital siphon vessel. Drains enemy orbital infrastructure after battle. EMP-hardened — tougher to freeze than other capture ships.
| Armor | Initiative | Agility | EMP Res | Cloaked | Cost |
|---|---|---|---|---|---|
| 85 | 15 | 12 | 20% | — | 190 Ti / 150 Si / 30 Ur |
Volt · Frigate · EMP

EMP frigate. A massive Aether disruption ring shuts down enemy frigates and destroyers. The battlefield controller — nothing moves without permission.
| DPS | Armor | Initiative | Agility | Weapon Speed | EMP Res | Cost |
|---|---|---|---|---|---|---|
| 45 | 150 | 6 | 16 | 34 | 25% | 240 Ti / 190 Si / 35 Ur |
Targets: Frigate → Destroyer → Corvette
Tempest · Destroyer · Kill

Aetherian kill-destroyer. High-powered energy weapons obliterate what the EMP ships have frozen. Built with heavy EMP shielding — nearly immune to its own kind. When frigates and destroyers are down, Tempests fall back to anti-fighter screening — no round is wasted.
| DPS | Armor | Initiative | Agility | Weapon Speed | EMP Res | Cost |
|---|---|---|---|---|---|---|
| 112 | 250 | 5 | 14 | 38 | 30% | 420 Ti / 340 Si / 80 Ur |
Targets: Frigate → Destroyer → Fighter
Aether · Cruiser · Kill

Aetherian war cruiser. Six focused energy projectors tear through destroyer and cruiser hulls alike. Fires before other cruisers. Nearly immune to EMP disruption. Versatile energy projectors reacquire lighter targets when the heavies are cleared — corvettes offer no sanctuary.
| DPS | Armor | Initiative | Agility | Weapon Speed | EMP Res | Cost |
|---|---|---|---|---|---|---|
| 300 | 420 | 4 | 11 | 40 | 35% | 750 Ti / 580 Si / 150 Ur |
Targets: Destroyer → Cruiser → Corvette
Celestial · Battleship · Kill

The most advanced warship ever built. Eight Aether resonance cannons fire before any other battleship in existence. Nearly immune to EMP disruption. When the Celestial speaks, the galaxy listens. After the capital duel, resonance cannons retain full lethality against frigates — nothing survives the Celestial's full attention.
| DPS | Armor | Initiative | Agility | Weapon Speed | EMP Res | Cost |
|---|---|---|---|---|---|---|
| 720 | 800 | 3 | 9 | 44 | 40% | 1 400 Ti / 1 150 Si / 380 Ur |
Targets: Cruiser → Battleship → Frigate
Sytherian Cartel
Always punching up. Recon first, raid everything.
Shade · Fighter · Recon · Cloaked

Cloaked reconnaissance drone. Sends basic intel on enemy planets — fleet count by class, total orbitals, planet status. Does not enter combat.
| Armor | Initiative | Agility | EMP Res | Cloaked | Cost |
|---|---|---|---|---|---|
| 8 | 15 | 40 | 0% | ✅ | 25 Ti / 20 Si |
Cutlass · Fighter · Kill

Fast pirate fighter. Four rapid-fire cannons — the highest DPS fighter in the game. Punches up: targets corvettes before other fighters.
| DPS | Armor | Initiative | Agility | Weapon Speed | EMP Res | Cost |
|---|---|---|---|---|---|---|
| 12 | 30 | 9 | 30 | 28 | 0% | 40 Ti / 30 Si |
Targets: Corvette → Fighter
Infiltrator · Corvette · Recon · Cloaked

Advanced cloaked spy vessel. Full intelligence report — fleet composition, orbital distribution, resource stockpile, PDS strength, active fleets away. Each Infiltrator in a fleet adds more detail and reduces detection chance. Does not enter combat.
| Armor | Initiative | Agility | EMP Res | Cloaked | Cost |
|---|---|---|---|---|---|
| 40 | 15 | 35 | 0% | ✅ | 80 Ti / 60 Si |
Raider · Corvette · Kill

Fast attack corvette. Four cannons blazing. Hits hard and moves on before the enemy can regroup.
| DPS | Armor | Initiative | Agility | Weapon Speed | EMP Res | Cost |
|---|---|---|---|---|---|---|
| 20 | 70 | 7 | 25 | 32 | 0% | 100 Ti / 75 Si |
Targets: Fighter → Corvette → Frigate
Black Frigate · Frigate · Kill

Pirate warship. Five heavy guns. Goes straight for destroyers — because that's where the real threat is.
| DPS | Armor | Initiative | Agility | Weapon Speed | EMP Res | Cost |
|---|---|---|---|---|---|---|
| 45 | 140 | 6 | 18 | 33 | 5% | 220 Ti / 170 Si / 30 Ur |
Targets: Destroyer → Frigate → Corvette
Ravager · Destroyer · Kill

Pirate destroyer. Six heavy broadside cannons. Goes straight for cruisers — because that is where the profit is.
| DPS | Armor | Initiative | Agility | Weapon Speed | EMP Res | Cost |
|---|---|---|---|---|---|---|
| 108 | 230 | 6 | 15 | 38 | 5% | 400 Ti / 320 Si / 75 Ur |
Targets: Cruiser → Destroyer → Frigate
Corsair · Cruiser · Kill

Pirate heavy cruiser. Eight gun decks of stolen and salvaged weapons. Goes straight for enemy battleships — the bigger the prize, the sweeter the plunder.
| DPS | Armor | Initiative | Agility | Weapon Speed | EMP Res | Cost |
|---|---|---|---|---|---|---|
| 304 | 400 | 5 | 12 | 38 | 10% | 720 Ti / 560 Si / 140 Ur |
Targets: Battleship → Cruiser → Destroyer
Dread Corsair · Battleship · Kill

The Cartel's terror of the void. Ten decks of salvaged heavy artillery. Goes straight for the enemy flagship — because legends are built on impossible kills.
| DPS | Armor | Initiative | Agility | Weapon Speed | EMP Res | Cost |
|---|---|---|---|---|---|---|
| 800 | 750 | 4 | 10 | 42 | 10% | 1 400 Ti / 1 100 Si / 370 Ur |
Targets: Battleship → Cruiser → Destroyer