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Ships & Fleets

Every race in Orbitarion fields a unique fleet of warships. Same six ship classes across the board — Fighter, Corvette, Frigate, Destroyer, Cruiser, Battleship — but each race builds them differently. Different stats, different targeting, different roles on the battlefield.

This page is your complete reference for all Generation 1 ships currently in the game.


Ship classes

Class Code Role Build time
Fighter Fi Fast, cheap swarm units. First to die, first to overwhelm. 3–4 ticks
Corvette Co Counter-fighters. Fast and flexible. 5–6 ticks
Frigate Fr First heavy attacker. Orbital Pods are frigates. 8–10 ticks
Destroyer De Mid-game workhorse. Strong all-round. 10–12 ticks
Cruiser Cr Heavy fleet core. Serious firepower. 14–16 ticks
Battleship Bs End-game dominance. Extremely powerful, extremely expensive. 18–20 ticks

Each class must be unlocked through the Shipyard research branch before you can build it. See Research for the full unlock chain.


Reading the stats

Stat What it means
DPS Guns × Damage. Raw damage output before hit chance is applied.
Armor Hit points per ship. Higher = harder to kill.
Initiative Firing order. Lower = fires first. ATH ships fire before everyone else.
Agility Evasion. Higher = harder to hit.
Weapon Speed Accuracy. Higher = better chance to hit.
EMP Resistance Percentage reduction to incoming EMP freeze.
Cloaked Invisible to enemy scanners until combat begins.
T1 / T2 / T3 Target priorities per combat round.

United Earth Command

Heavy armor. High firepower. Fires last, survives longest.


Orbital Pod · Fighter · Capture

UEC Orbital Pod

Basic orbital capture pod. Cheap and disposable. Steals orbitals from defeated planets after a won battle. Has zero combat ability — always escort with kill ships.

Armor Initiative Agility EMP Res Cloaked Cost
15 15 10 0% 30 Ti / 20 Si

Falcon · Fighter · Kill

UEC Falcon

Armored strike fighter. Twin nose cannons deliver steady damage. The toughest fighter in the game — built to survive, not just to swarm.

DPS Armor Initiative Agility Weapon Speed EMP Res Cost
10 45 8 25 30 0% 50 Ti / 30 Si

Targets: Fighter → Corvette


Vanguard · Corvette · Kill

UEC Vanguard

Armored corvette. Twin turret cannons and a nose gun shred fighters. The heaviest corvette in the fleet — built like a small fortress.

DPS Armor Initiative Agility Weapon Speed EMP Res Cost
24 100 7 20 35 0% 120 Ti / 80 Si

Targets: Fighter → Corvette → Frigate


Atlas Transport · Frigate · Capture

UEC Atlas Transport

Heavy orbital transporter. Captures more orbitals per mission than the Orbital Pod. Completely defenseless — requires escort.

Armor Initiative Agility EMP Res Cloaked Cost
100 15 10 0% 200 Ti / 150 Si / 30 Ur

Sentinel · Frigate · Kill

UEC Sentinel

Heavy frigate. Four turret batteries deliver punishing broadsides. The backbone of any UEC fleet — reliable, armored, and relentless.

DPS Armor Initiative Agility Weapon Speed EMP Res Cost
64 180 6 15 35 5% 250 Ti / 180 Si / 30 Ur

Targets: Corvette → Frigate → Destroyer


Pegasus · Destroyer · Kill

UEC Pegasus

Point-defense destroyer. Fourteen rapid-fire flak batteries shred fighter swarms. The only destroyer in the game that targets Fighters as its primary. The nightmare of every Odonari commander.

DPS Armor Initiative Agility Weapon Speed EMP Res Cost
112 300 5 12 40 5% 450 Ti / 350 Si / 80 Ur

Targets: Fighter → Corvette → Frigate


Aegis · Cruiser · Kill

UEC Aegis

Heavy cruiser. Eight gun batteries in layered turret arrays deliver devastating broadsides. Armor plating so thick it shrugs off destroyer fire. The fleet anchor that refuses to die.

DPS Armor Initiative Agility Weapon Speed EMP Res Cost
400 500 5 10 40 10% 800 Ti / 600 Si / 150 Ur

Targets: Destroyer → Cruiser → Battleship


Titan · Battleship · Kill

UEC Titan

Humanity's ultimate weapon. Twelve twin-linked turret batteries deliver apocalyptic broadsides. Armor so thick that entire fleets break against it. When the Titan arrives, the battle is already decided.

DPS Armor Initiative Agility Weapon Speed EMP Res Cost
900 900 4 8 45 10% 1 500 Ti / 1 200 Si / 400 Ur

Targets: Cruiser → Battleship → Destroyer


Odonari Hive

Cheap. Fast. Cloaked. The swarm you never saw coming.


Orbital Pod · Fighter · Capture · Cloaked

ODO Orbital Pod

Bio-organic capture pod. Cloaked and extremely cheap. The enemy won't see it coming until the orbitals are already gone.

Armor Initiative Agility EMP Res Cloaked Cost
10 15 15 0% 25 Ti / 15 Si

Stinger · Fighter · Kill · Cloaked

ODO Stinger

Cloaked bio-fighter. The cheapest combat unit in the galaxy. Overwhelm through sheer numbers — individually fragile, collectively unstoppable.

DPS Armor Initiative Agility Weapon Speed EMP Res Cloaked Cost
8 25 9 35 25 0% 35 Ti / 25 Si

Targets: Fighter → Corvette


Reaver · Corvette · Kill · Cloaked

ODO Reaver

Cloaked hunter-killer. Skips fighters entirely and hunts corvettes first — the assassin of the swarm fleet.

DPS Armor Initiative Agility Weapon Speed EMP Res Cloaked Cost
15 60 8 30 30 0% 90 Ti / 70 Si

Targets: Corvette → Fighter → Frigate


Brood Carrier · Frigate · Capture · Cloaked

ODO Brood Carrier

Cloaked orbital transporter. Sneaks in after battle to harvest enemy orbitals. Significantly harder to counter than non-cloaked capture ships.

Armor Initiative Agility EMP Res Cloaked Cost
70 15 15 0% 150 Ti / 130 Si / 20 Ur

Mantis · Frigate · Kill · Cloaked

ODO Mantis

Cloaked bio-predator. Four organic strike limbs rip through enemy frigates before they can react. Invisible until the killing blow.

DPS Armor Initiative Agility Weapon Speed EMP Res Cloaked Cost
48 120 7 25 30 5% 200 Ti / 160 Si / 25 Ur

Targets: Frigate → Destroyer → Corvette


Hornet · Destroyer · Kill

ODO Hornet

Bio-assault destroyer. Five organic lance spines pierce enemy destroyer hulls. No longer cloaked — the Hornet fights in the open, fast and vicious.

DPS Armor Initiative Agility Weapon Speed EMP Res Cost
70 200 6 20 35 5% 380 Ti / 300 Si / 70 Ur

Targets: Destroyer → Frigate → Cruiser


Scarab · Cruiser · Kill

ODO Scarab

Bio-armored assault cruiser. Six pulsing bio-nodes unleash corrosive energy blasts. Hunts enemy cruisers with terrifying efficiency.

DPS Armor Initiative Agility Weapon Speed EMP Res Cost
348 350 5 15 35 10% 700 Ti / 550 Si / 130 Ur

Targets: Cruiser → Destroyer → Battleship


Leviathan Beetle · Battleship · Kill

ODO Leviathan Beetle

The apex organism of the Odonari Hive. A living bio-dreadnought and the cheapest battleship in the game. Hunts destroyers while the swarm overwhelms everything else.

DPS Armor Initiative Agility Weapon Speed EMP Res Cost
760 650 4 12 40 10% 1 300 Ti / 1 100 Si / 350 Ur

Targets: Destroyer → Cruiser → Battleship


The Aetherians

Fires first. Freezes everything. The battlefield belongs to them.


Orbital Pod · Fighter · Capture

ATH Orbital Pod

Energy-shielded capture pod. Slightly tougher than standard pods with minor EMP resistance.

Armor Initiative Agility EMP Res Cloaked Cost
20 15 10 10% 30 Ti / 25 Si

Pulse · Fighter · EMP

ATH Pulse

Light EMP fighter. A single Aether energy ring disrupts enemy systems on contact. Freezes targets instead of destroying them. Skips corvettes — targets frigates in round 2.

DPS Armor Initiative Agility Weapon Speed EMP Res Cost
5 35 10 28 28 15% 45 Ti / 35 Si

Targets: Fighter → Frigate


Arc · Corvette · EMP

ATH Arc

EMP corvette. Dual Aether disruption rings disable enemy corvettes and fighters. Fires early — shutting down threats before they can react.

DPS Armor Initiative Agility Weapon Speed EMP Res Cost
16 80 8 22 32 20% 110 Ti / 85 Si

Targets: Corvette → Frigate → Fighter


Conduit · Frigate · Capture

ATH Conduit

Orbital siphon vessel. Drains enemy orbital infrastructure after battle. EMP-hardened — tougher to freeze than other capture ships.

Armor Initiative Agility EMP Res Cloaked Cost
85 15 12 20% 190 Ti / 150 Si / 30 Ur

Volt · Frigate · EMP

ATH Volt

EMP frigate. A massive Aether disruption ring shuts down enemy frigates and destroyers. The battlefield controller — nothing moves without permission.

DPS Armor Initiative Agility Weapon Speed EMP Res Cost
45 150 6 16 34 25% 240 Ti / 190 Si / 35 Ur

Targets: Frigate → Destroyer → Corvette


Tempest · Destroyer · Kill

ATH Tempest

Aetherian kill-destroyer. High-powered energy weapons obliterate what the EMP ships have frozen. Built with heavy EMP shielding — nearly immune to its own kind. When frigates and destroyers are down, Tempests fall back to anti-fighter screening — no round is wasted.

DPS Armor Initiative Agility Weapon Speed EMP Res Cost
112 250 5 14 38 30% 420 Ti / 340 Si / 80 Ur

Targets: Frigate → Destroyer → Fighter


Aether · Cruiser · Kill

ATH Aether

Aetherian war cruiser. Six focused energy projectors tear through destroyer and cruiser hulls alike. Fires before other cruisers. Nearly immune to EMP disruption. Versatile energy projectors reacquire lighter targets when the heavies are cleared — corvettes offer no sanctuary.

DPS Armor Initiative Agility Weapon Speed EMP Res Cost
300 420 4 11 40 35% 750 Ti / 580 Si / 150 Ur

Targets: Destroyer → Cruiser → Corvette


Celestial · Battleship · Kill

ATH Celestial

The most advanced warship ever built. Eight Aether resonance cannons fire before any other battleship in existence. Nearly immune to EMP disruption. When the Celestial speaks, the galaxy listens. After the capital duel, resonance cannons retain full lethality against frigates — nothing survives the Celestial's full attention.

DPS Armor Initiative Agility Weapon Speed EMP Res Cost
720 800 3 9 44 40% 1 400 Ti / 1 150 Si / 380 Ur

Targets: Cruiser → Battleship → Frigate


Sytherian Cartel

Always punching up. Recon first, raid everything.


Shade · Fighter · Recon · Cloaked

STC Shade

Cloaked reconnaissance drone. Sends basic intel on enemy planets — fleet count by class, total orbitals, planet status. Does not enter combat.

Armor Initiative Agility EMP Res Cloaked Cost
8 15 40 0% 25 Ti / 20 Si

Cutlass · Fighter · Kill

STC Cutlass

Fast pirate fighter. Four rapid-fire cannons — the highest DPS fighter in the game. Punches up: targets corvettes before other fighters.

DPS Armor Initiative Agility Weapon Speed EMP Res Cost
12 30 9 30 28 0% 40 Ti / 30 Si

Targets: Corvette → Fighter


Infiltrator · Corvette · Recon · Cloaked

STC Infiltrator

Advanced cloaked spy vessel. Full intelligence report — fleet composition, orbital distribution, resource stockpile, PDS strength, active fleets away. Each Infiltrator in a fleet adds more detail and reduces detection chance. Does not enter combat.

Armor Initiative Agility EMP Res Cloaked Cost
40 15 35 0% 80 Ti / 60 Si

Raider · Corvette · Kill

STC Raider

Fast attack corvette. Four cannons blazing. Hits hard and moves on before the enemy can regroup.

DPS Armor Initiative Agility Weapon Speed EMP Res Cost
20 70 7 25 32 0% 100 Ti / 75 Si

Targets: Fighter → Corvette → Frigate


Black Frigate · Frigate · Kill

STC Black Frigate

Pirate warship. Five heavy guns. Goes straight for destroyers — because that's where the real threat is.

DPS Armor Initiative Agility Weapon Speed EMP Res Cost
45 140 6 18 33 5% 220 Ti / 170 Si / 30 Ur

Targets: Destroyer → Frigate → Corvette


Ravager · Destroyer · Kill

STC Ravager

Pirate destroyer. Six heavy broadside cannons. Goes straight for cruisers — because that is where the profit is.

DPS Armor Initiative Agility Weapon Speed EMP Res Cost
108 230 6 15 38 5% 400 Ti / 320 Si / 75 Ur

Targets: Cruiser → Destroyer → Frigate


Corsair · Cruiser · Kill

STC Corsair

Pirate heavy cruiser. Eight gun decks of stolen and salvaged weapons. Goes straight for enemy battleships — the bigger the prize, the sweeter the plunder.

DPS Armor Initiative Agility Weapon Speed EMP Res Cost
304 400 5 12 38 10% 720 Ti / 560 Si / 140 Ur

Targets: Battleship → Cruiser → Destroyer


Dread Corsair · Battleship · Kill

STC Dread Corsair

The Cartel's terror of the void. Ten decks of salvaged heavy artillery. Goes straight for the enemy flagship — because legends are built on impossible kills.

DPS Armor Initiative Agility Weapon Speed EMP Res Cost
800 750 4 10 42 10% 1 400 Ti / 1 100 Si / 370 Ur

Targets: Battleship → Cruiser → Destroyer