Tools
Orbitarion has companion tools that live outside the main game. They're open to everyone — players, prospective players, and curious passers-by — and require no login.
This page covers the public Battle Calculator at tools.orbitarion.com.
Battle Calculator
The Battle Calculator runs the same combat engine that the live game uses — simulate_battle on the production database — and returns the same results you'd get if the fight happened in-game. It's the single most useful tool for planning attacks, evaluating fleet compositions, and learning how combat actually works.
Why use it
| Use case | What you'd do |
|---|---|
| Preview an attack | Build the fleet you're considering sending. Build the defender's known or estimated fleet. See whether you win, draw, or lose, and how many ships you'd come back with |
| Test fleet compositions | Try different ship mixes against the same defender to find the most efficient kill |
| Understand race matchups | Pit a balanced UEC frigate fleet against a cloaked ODO swarm and watch the dominance numbers shift |
| Learn targeting chains | Replay battles round by round to see which ships fire first, what they target, and how T1→T2→T3 fallback works |
| Practice before commiting | Build the math before committing resources. Lose battles in the calculator instead of in the live game |
What it can do
- Pick any race for each side
- Build a fleet from any combination of ships available in the current round
- Apply Commander archetype buffs (Tactician, Defender, Engineer, Spymaster) per side, with selectable tier
- Run the full 3-round battle simulation
- See the dominance ratio, win/draw/loss outcome, and per-class survivors
- Read the per-round event log (who fired at what, how many killed, hit chance)
- Inspect EMP freezes and STC ship-steal events round by round
What it can't do
- It does not simulate orbital theft (no orbital pods needed for math)
- It does not factor in fleet ETA, fuel cost, or scanning fog-of-war
- It does not simulate Nebula War slot mechanics or Dominion phase 1 + phase 2 fights
- It uses the current season's ship balance — historic seasons can't be simulated retroactively
- It does not include Planetary Defense Systems (PDS) contributions
For the full combat mechanics the calculator implements, see Combat.
Open access
The Battle Calculator has no login, no rate limit beyond Supabase's built-in protection, and no account requirement. It calls the public simulate_battle RPC directly. Anyone with a browser can use it — including players from rival alliances, prospective players checking out the game, and anyone who just wants to see how the combat engine behaves.
This is intentional. Combat math should be public knowledge in Orbitarion. Strategic depth comes from intel, timing, alliance coordination, and surprise — not from hiding the rules.
Source code
The Battle Calculator is open source at github.com/Jandersson22/Orbitarion-battlecalc. It's a Vite + React app deployed on Cloudflare Pages.
If you find a bug in the calculator UI itself (not in the underlying combat math, which is the same as in-game), open an issue on GitHub or message us on the Discord.
Other tools
| Tool | URL | Purpose |
|---|---|---|
| Stats archive | stats.orbitarion.com | Season rankings, Hall of Fame, Commander career profiles |
| Support docs | support.orbitarion.com | This site — game guide, FAQ, legal |
| Main game | orbitarion.com | Web sign-up, app download links |
| Discord community | discord.gg/xSRSe9gpgy | Alliances, announcements, support |
Documentation reflects Orbitarion v2.0. Last updated: 2026-05-19.