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Tools

Orbitarion has companion tools that live outside the main game. They're open to everyone — players, prospective players, and curious passers-by — and require no login.

This page covers the two public tools at tools.orbitarion.com: the Battle Calculator and Scan Lookup.


Battle Calculator

The Battle Calculator runs the game's own combat function on the production database — simulate_battle, the engine behind Nebula and Dominion fights; PvP battles run a matched copy of it — so the results are what you'd get if the fight happened in-game. It's the single most useful tool for planning attacks, evaluating fleet compositions, and learning how combat actually works.

Open the Battle Calculator →

Why use it

Use case What you'd do
Preview an attack Build the fleet you're considering sending. Build the defender's known or estimated fleet. See whether you win, draw, or lose, and how many ships you'd come back with
Test fleet compositions Try different ship mixes against the same defender to find the most efficient kill
Understand race matchups Pit a balanced UEC frigate fleet against a cloaked ODO swarm and watch the dominance numbers shift
Learn targeting chains Replay battles round by round to see which ships fire first, what they target, and how T1→T2→T3 fallback works
Practice before commiting Build the math before committing resources. Lose battles in the calculator instead of in the live game

What it can do

  • Three battle modes: PvP (planet attack), Nebula (load the NPC garrison of a slot tier) and Dominion (sector battle)
  • Build a fleet from any combination of ships available in the current round
  • Set each side's planet race for its passive combat bonus (UEC armour, Aetherian EMP efficiency)
  • Apply Commander archetype buffs per side, with selectable tier (T1–T4) plus Tier 5 ranks
  • Toggle each side's race research combat nodes — Reinforced Plating, Field Repair Yards, Resonant Emitters, Stasis Lock, Overload Cascade, Phase Hulls, First Strike, Boarding Drills, Pirate Code, Fence Network — and Salvage Operations
  • Add the defender's PDS and Orbital Shield (level, strength, charge)
  • Run the full 3-round battle simulation — averaged over 30 runs when the outcome is random
  • See win/draw/loss odds, dominance, per-ship losses and survivors
  • See orbital theft and raid theft, shield drain, salvage, scatter and protection outcomes
  • Inspect EMP freezes and STC ship-steal events round by round
  • Load a fleet straight from a shared scan code (see Scan Lookup below)

What it can't do

  • It does not factor in fleet ETA, fuel cost, or scanning fog-of-war
  • It does not know what your target really has — it simulates the fleets you enter, so it is only as good as your intel
  • It uses the current round's ship balance — historic seasons can't be simulated retroactively

For the full combat mechanics the calculator implements, see Combat.

Open access

The Battle Calculator has no login, no rate limit beyond Supabase's built-in protection, and no account requirement. It calls the public simulate_battle RPC directly. Anyone with a browser can use it — including players from rival alliances, prospective players checking out the game, and anyone who just wants to see how the combat engine behaves.

This is intentional. Combat math should be public knowledge in Orbitarion. Strategic depth comes from intel, timing, alliance coordination, and surprise — not from hiding the rules.

Source code

The tools are open source at github.com/Jandersson22/Orbitarion-tools. It's a Vite + React app.

If you find a bug in the calculator UI itself (not in the underlying combat math, which is the same as in-game), open an issue on GitHub or message us on the Discord.


Scan Lookup

Every scan report in the game has a scan code. Share it with your alliance and anyone can open the report at tools.orbitarion.com/scan — planet intel, fleet movements and ETAs, military composition and resource estimates — without logging in.

From a scan report you can send the scanned planet's fleet and PDS straight into the Battle Calculator as the attacker or defender, so planning an attack takes one tap from the intel.


Other tools

Tool URL Purpose
Stats archive stats.orbitarion.com Season rankings, Hall of Fame, Commander career profiles
Support docs support.orbitarion.com This site — game guide, FAQ, legal
Main game orbitarion.com Web sign-up, app download links
Discord community discord.gg/xSRSe9gpgy Alliances, announcements, support

Documentation reflects Orbitarion v4.6.0. Last updated: 2026-10-13.